Apple's iPhone 4


Apple's iPhone 4 with Bumper Case

It's a self fulfilling prophecy. Steve gets up on stage, proclaims the iPhone 4 to be the biggest introduction since the original iPhone, and the public flocks to Apple stores to fork over $200 on day one and around $2500 over the course of two years for the privilege. But this isn't 2007. Apple has real competitors in the smartphone space. Android phones have grown in features, polish and popularity. Even Palm entered the race with a competant offering, and Microsoft isn't far behind. It's easy to start a revolution when everyone else is doing the wrong thing, but what about when more companies actually get it? Was Steve justified in his excitement over the 4? That's what we're here to find out today.

Straight on it looks like just another iPhone. You get the black face with a shiny trim. From the side it is the redesign that Apple has needed for a while now. It’s not revolutionary but it’s the type of improvement that makes its predecessor feel old. And that’s exactly what this does. Have a look for yourself:


iPhone 4 (left) vs. iPhone 3GS (right)

The straight lines, smaller dimensions and lack of unnecessary bulk make the 3GS feel like a car from the 90s, unnecessarily curvy. The styling is now so much more compact. Compared to the iPhone 3GS the 4 is around 5% narrower (but no more difficult to type on) and nearly 25% thinner. It even makes the Nexus One look dated:

The iPhone 4 is slightly heavier than the 3GS (4.8oz vs. 4.7oz). You feel the added weight but I wouldn't call it heavy. The front and the back of the iPhone 4 are both made out of glass, and they protrude beyond the stainless steel band that wraps around the phone (more on this controversial decision later). While this gives the 4 an amazing finish, it also makes carrying the phone nerve racking. Coupled with the smaller, more dense form factor I’m now deathly afraid of dropping and shattering this thing. Apple has done a lot to reinforce the glass, however there have been enough reports already of shattered iPhone 4s for me not to feel very safe. Only Apple would think to make the two surfaces most likely to hit something out of glass. It's like making mouse traps out of cheese, something bad is bound to happen.


iPhone 4 (left) vs. iPhone 3GS (right)

The physical buttons (but not their layout) have changed on the 4. The ringer switch has shorter travel and feels sturdier as a result. The volume rocker has been replaced by discrete volume up/down buttons, also very sturdy in feel. The power/lock button is also now made out of stainless steel. Only the home button remains unchanged, although it does seem to make a deeper click when you use it.

The speaker moved to behind the right grill at the bottom of the phone instead of the left. The dock connector thankfully remained unchanged. It looks like Apple is committed to maintaining this connector until it makes the jump to something wireless (or optical?).

The back of the phone is pretty. Apple broke with tradition and finally included a single LED flash on the phone. The flash comes on in low light conditions and is enough to take shots in total darkness.

The camera has been upgraded to a low noise 5MP sensor. It can shoot stills at up to 2592 x 1936 or video at 1280 x 720 @ 30 fps. We’ll go into greater detail on its quality in the camera section. The iPhone 4 also adds a front facing camera capable of shooting both photos and video at 640 x 480.

Apple quotes contrast ratio as 1000:1, in our measurements we got very close (952:1). A significant improvement over the 188:1 ratio of the 3GS. Apple achieved this by both dropping black levels and increasing the white levels on the display. Improving both is always fine by me.

Internally the iPhone 4 uses Apple's new A4 SoC, built around an ARM Cortex A8 CPU and a PowerVR SGX GPU. The new SoC is built on a 45nm process and features 512MB of memory on the package. Apple hasn't made CPU clock speed public, but I'm guessing around 800MHz compared to the iPad's 1GHz for reasons you'll see later. GPU clock speed is unknown as well. Having more memory on package is an interesting move by Apple as it makes the iPhone 4 better suited for multitasking compared to the iPad. Also implying that shortly after the iPad gets multitasking it'll be updated to a version with more memory as well.

The iPhone now has an gyroscope as well the rotation sensors of its predecessors. Developers are given full access to the gyroscope making the iPhone 4 capable of becoming a very expensive Wii-mote.

Physical Comparison
Apple iPhone 4 Apple iPhone 3GS HTC EVO 4G (Qualcomm Snapdragon QSD8650) HTC Droid Incredible (Qualcomm Snapdragon QSD8650) Google Nexus One (Qualcomm Snapdragon QSD8250)
Height 115.2 mm (4.5") 115 mm (4.5") 121.9 mm (4.8") 117.5 mm (4.63") 119 mm (4.7")
Width 58.6 mm (2.31") 62.1 mm (2.44") 66.0 mm (2.6") 58.5 mm (2.30") 59.8 mm (2.35")
Depth 9.3 mm ( 0.37") 12.3 mm (0.48") 12.7 mm (0.5") 11.9 mm (0.47") 11.5 mm (0.45")
Weight 137 g (4.8 oz) 133 g (4.7 oz) 170 g (6.0 oz) 130 g (4.6 oz) 130 g (4.6 oz)
CPU Apple A4 @ ~800MHz Apple/Samsung A3 @ 600MHz Qualcomm Scorpion @ 1GHz Qualcomm Scorpion @ 1GHz Qualcomm Scorpion @ 1GHz
GPU PowerVR SGX 535 PowerVR SGX 535 Adreno 200 Adreno 200 Adreno 200
RAM 512MB LPDDR1 (?) 256MB LPDDR1 512MB LPDDR1 512MB LPDDR1 512MB LPDDR1
NAND 16GB or 32GB integrated 16 or 32GB integrated 8GB micro SD 8GB micro SD micro SD
Camera 5MP with LED Flash + Front Facing Camera 3MP 8MP with dual LED Flash + Front Facing Camera 8MP with LED Flash 5MP with LED Flash
Screen 3.5" 640 x 960 LED backlit LCD 3.5" 320 x 480 4.3" 480 x 800 3.7" 480 x 800 AMOLED 3.7" 480 x 800 AMOLED
Battery Integrated 5.254Whr Integrated 4.51Whr Removable 5.5Whr Removable 4.81 Whr Removable 5.18 Whr

The iPhone 4's logic board shrinks in size thanks to further component integration, making room for a much larger battery. The 5.25Whr battery in the iPhone 4 is a 16% increase from what was in the 3GS, and 95% of what HTC put in the EVO 4G. While raw performance improved, it's clear that Apple's focus this time around was battery life. Again, we'll dive into specifics later in the review.

Moving back outside Apple surrounded the phone with a stainless steel band. This band doubles as the 3G, WiFi and Bluetooth antennas. And if you hadn't noticed, it also moonlights as a giant elephant. Let's talk about it.

Review of the iPod Nano (G6) Player

It's simple: if you want to buy a functional player with video recording, radio, good display, metal casing and traditional controls, you should consider the iPod Nano G5. That is, you should consider the previous generation model.

Review of iPod Nano 5G

If it is more of a fine accessory that you are looking for, then you should go for the year 2010 Nano.

It's not quite appropriate to begin a review with a conclusion, but just stay with me as I have more to say.

Materials and Design

This time, I received a utilitarian steel Nano, which looks very nice. Actually, the color is dark grey. The metal is smooth, solid, there is naturally no squeaking or flex there. Save for a display instead of the buttons on the front panel, the new Nano looks very much like the two years old Shuffle. On the rear side, you can find a large and fairly tight clip that makes it easy to attach the device to one's clothes. On the bottom, there is a proprietary port and minijack. The display appears to have a real glass coating to it and attracts a lot of fingerprints.

The overall dimensions are 37.5 х 40.9 х 8.78 mm, and the weight is 21.1 grams. In the bundle, one can also find a USB cable and a pair of trivial earphones. As always, the packaging is beyond praise; it is a nice little box, which one doesn't feel like throwing away.

Everyone is also excited about the looks of the player, willing to get their hands on it. Once you mention the small sensor screen – they immediately start touching it, playing with it, etc. They ask questions, whether or not it has Wi-Fi, Bluetooth. Everyone is charmed and intrigued. Naturally, the Nano G5, a modest workhorse, didn't enjoy such reception.

As far as my personal impressions are concerned, the model didn't leave me indifferent either despite the fact I am not the target audience. I like it, that's for sure. Everything is thought-out, everything is solid, and everything is just fine.

Well, that is so if we are talking about the looks.

Display

The screen is 1.54 inches wide, has a resolution of 240 x 240 pixels, and the menu is handy. As you know, the screen is touch-sensitive and uses a capacitive sensor. It is bright, the viewing angles are decent, and that's pretty much it.

Controls

On the top, there are volume control buttons (just like in the iPhone 4) and a power button. Or to be precise, the latter puts the Nano in the sleep mode. The rest needs to be done via the display. There are no problems browsing the menu or controlling the playback; the screen is quite responsive but it is not the kind of screen you may be familiar with if you have owned an iPhone. Occasionally, there are some lags. Occasionally, you have to tap once more. Occasionally, you have to repeat that another two or three times to make it work. I don't want to say that Apple's special sensor screen usability is not there; it's not like that. It's just that the size matters and you need to get used to the display.

Certainly, you won't be able to pause the playback without taking the device out of your pocket, just like you would do with the iPod Nano G5. The new Nano demands that you look at it. This is going to be a significant drawback for many users.

Inbuilt Memory

The new Nano is available in two options: 8 GB and 16 GB. Apparently, the higher capacity modules have been laid aside for the iPod Touch. Anyway, it is an open question whether the Nano can still be called a player. I would say it is more of a tech accessory or something like that.

File Transfer

I just wanted to say that iTunes can see it. The current firmware is version 1.0, and my test unit had 16 GB of inbuilt memory. You have the standard "Music", "Podcasts", "Books" and "Photos" folders and when you connect the player for the first time, it will do its best to synchronize your whole music library, not without complaining about the insufficient memory space – in a word, quickly tick the "handle music manually" checkbox and that will be it.

Formats Supported

You shouldn't expect any changes there: "Audio formats supported: AAC (8 to 320 Kbps), Protected AAC (from iTunes Store), HE-AAC, MP3 (8 to 320 Kbps), MP3 VBR, Audible (formats 2, 3, 4, Audible Enhanced Audio, AAX, and AAX+), Apple Lossless, AIFF, and WAV." If you have a lot of ALACs, you shouldn't convert them but get yourself some other headphones and the 16 GB Nano.

Battery Life

The player is claimed to provide up to 24 hours of music playback on a single charge and supports the "fast" charge feature (i.e. it charges up to 80% of the battery capacity in about 1.5 hours via USB; the full charge time is about three hours). Battery life is much dependent on the screen usage. The more you use it, the sooner the battery will die, which is quite obvious. A simple music playback test resulted in a runtime of 21 hours, which may however somewhat improve in the future as the battery was just out of the box.

Accessories

As far as remote controls are concerned, the player works extremely well with original headsets, that is, you can have it all: fast forward, rewind, pause, etc. In addition, an extra entry, voice recorder, becomes available in the menu once a headset is connected. I didn't even know there was one.

I would also like to tell you about one special type of accessories – i.e. wristlets that you can clip the Nano to. It appears that the developers had something like that in mind from the very beginning. There is a separate applet called "Watch" in the menu, a very beautiful and spectacular one. As it happens every now and again, a secondary feature but one that is done on a high level, becomes more important that the primary functionality. Nearly everyone asked me to show them the notorious watch mode. On the contrary, not a single person was interested in the radio or Live Pause.

Radio

It works only with the connected headset and as you see the screen shows only the most basic information: frequency at the top with the pause key below and arrows for station search near it. The menu is simple. You can find local stations, while RDS is not supported and you can only see the frequency. To go to the Live Pause you need to move a finger from right to left. The pause button once pressed activates recording of the live transmission. Rewind arrows help searching within the recording. The solution is quite appealing.

Menu

I will touch upon all menu items:

  • "Playlists" require no explanations
  • "Playing now" brings you to the music or radio playback screens
  • "Performers" filter tracks by performers
  • "Genius mixmaster" should be initially activated in iTunes
  • "Radio" – see above
  • "Podcasts" are responsible for podcasts:)
  • "Photos" allow starting a slide show, which works well and beautifully. You can also activate the miniature display mode
  • "Settings" will be discussed below
  • "Tracks", "Albums", "Genres" and "Composers" are similar to other iPod players
  • "Fitness" activates the pace counter and shows your personal records
  • "Clock" is responsible for a full screen clock, stop watch and timer. You can move between the respective screen
  • "Dictaphone" operates only when the headset is connected and helps making recordings, reviewing them, etc. Interestingly, if you do not have recordings the dictaphone icon disappears after you disconnect the headset. It stays there if you have at least one recording.

At the top you see a charge indicator and time. Some applications retain them at all times, while in others they disappear, which is not a good idea. For example, during the music playback you cannot see the indicator. If you fold the player the charge icon will be accompanied by icons Play or Pause if you stop the playback from the headset.

The menu is simple. If you do not touch Nano you will see the cover, which is great. When you touch the screen controls are activated with the main and auxiliary screens. The first one contains only main controls, while the auxiliary screen hosts mode selection (repeat, Shuffle, etc.), Genius activation, rewinding inside the track. There are no complaints here as everything is convenient. If you press "I" the track's ranking is displayed (you can set it here). In the menu icons can be placed at your discretion and the system is similar to that of iPhone: press and hold any icon, all miniatures start trembling and you only have to drag them where you want.

In settings you can access info on iPod, customize the screen brightness and activate iPad parameters. For example, there is a shake shuffling. It works fine, but it takes time to adjust. You can also level the volume, set the maximum volume or switch audio transition on and off. Preinstalled equalizer settings are traditional, but I do not suggest using them, because they do not influence the sound much.

In the settings you can indicate your weight to customize the pace counter and enter the daily walking limit, which should be set from the beginning. In main settings you can choose wallpaper, customize brightness, set date and time, activate Live Pause and choose the universal access. I could not understand what was meant by the phrase white on black in mono audio mode. Then we have a VoiceOver mode – it controls system changes and a female voice in the headphones tells about menu items I touch, notifies about the faded display, battery charge, etc. This should probably help the visually challenged. As in other players VoiceOver helps getting the info about the currently played track.

Sound quality

It is good for everyday listening by a person who is not after something special. There is nothing else to say about the small box with the touchscreen and an array of additional features.

Conclusions

The retail price of the new iPod Nano 8 GB is $200, while the 16 GB model fetches $270. These are average prices and you can find slightly cheaper or more expensive options. Almost for the first time in history we can choose between two Nano models and each of them has its advantages. 5th generation player is feature rich, boasts classical design and many strong points. I like it very much and the 16 GB model for $270 will be a good purchase. Nano 6 raises some questions. At the beginning I already mentioned that it is more of an accessory rather than a player. New Nano is destined to cause a stir among ladies and metrosexuals. Owners of iPhone and iPod Touch will not look in its direction, fans of rich features will buy a previous generation player, while the majority will buy a Chinese player for $30.

These are the facts of our life. It is possible that Apple is carrying out an experiment (they never do anything for fun, apart from the Apple TV). Nano has strong points – excellent design, polished interface and the player is easy to deal with. Radio with the Live Pause is also an advantage. Like it or not you start thinking about the phone with a similar OS. The screen is bigger, you cannot install your apps, but there is a branded design and similarity with iPhone. The price of the tiny device is much lower though. iPod Nano 6 is a platform for experiments like MacBook Air in its time.